e-Learning is a process that facilitates education using a network (Internet, LAN or WAN). Education offered using electronic delivery methods such as CD-ROMs, video conferencing, websites and e-mail; learning that is accomplished over the Internet, a computer network, via CD-ROM, interactive TV, or satellite broadcast, software to teach the user new skills and delivered using network, web technology and methods. Often used in distance-learning programmes. In which learning facilitated and supported through the use of Information and Communications Technology (ICT), e-learning can cover a spectrum of activities from supported learning, to blended learning (the combination of traditional and e-learning practices), to learning that is entirely online. Whatever the technology, learning is the vital element.

The following process can be implemented for bringing it into light:

Web Portal, Platform

Commonly referred to as simply a portal, a Web site or service that offers a broad array of resources and services, such as e-mail, forums, search engines, and on-line support, services. The first Web portals were online services, such as AOL, that provided access to the Web, but by now most of the traditional search engines have transformed themselves into Web portals to attract and keep a larger audience.

Web portal is a web site that provides a starting point for Web activities, a gateway, or portal, to other resources on the Internet or an intranet. Intranet portals are also known as “enterprise information portals” (EIP).

Wikipedia (www.wikipedia.org) says Web portals are sites on the World Wide Web that typically provide personalized capabilities to their visitors. They are designed to use distributed applications, different numbers and types of middleware and hardware to provide services from a number of different sources. In addition, business portals are designed to share collaboration in workplaces. A further business-driven requirement of portals is that the content be able to work on multiple platforms such as personal computers, personal digital assistants (PDAs), and cell phones.

Learning Activity Management System (LAMS)

LAMS is a revolutionary new tool for designing, managing and delivering online collaborative learning activities. It provides teachers with a highly intuitive visual authoring environment for creating sequences of learning activities. These activities can include a range of individual tasks, small group work and whole class activities based on both content and collaboration.

Learning Management System (LMS)

The idea is an application based on web technology allowing teachers or education organizations to create and administrate courses through the web. And also students or learner must be accommodating to learn or retrieve the contents easily.

The LMS offers a general framework for doing this with assessments, where a student or a group of students writes the assessment and other students take it and in the ultimate question give their reaction to taking it. This can then be reciprocated so that students assess each other and the designs receive an experiential critique. This can then become the basis of in class discussion, where the students are more likely to be engaged because they’ve invested themselves beforehand.

This type of activity is possible now but it is clunky to do and training the students to be designers in the LMS might prove to be a distraction in the class. So what needs to be done is to make this much more user friendly and give the students a sense that the authoring function is do-able and even fun. Students can have the designer access even, so they can build learning objects (assessments we should say) that might be administered to others.

A pedagogical approach can be implemented for widening of traditional classroom and online collaborative learning method. A key issue in pedagogy is individualization, i.e., adapting the teaching to the needs of various learners. In many cases, however, IT supported education has so far focused most on porting existing courses with traditional teaching methods onto the web, just making non-individualized teaching even more widely available. The semantic web has potential regarding the creation of more intelligent e-learning applications, providing individualization without a prohibitive increase in man-power.


Networked Learning Environment (NLE)

A Networked Learning Environment (NLE) exists when any student or teacher can view instructional content, collaborate with educators, and evaluate academic performance and access learning resources at any time to achieve their educational objectives.

A NLE exists at many levels within an institution and beyond, including networks of classes, departments, institutions and consortia, as well as repositories of content and learning objects.

NLE applies new technology to a very old concept — that learning is much more than classes and grades. It is the interaction between learners, educators and a vast community of people in libraries, neighborhoods, other schools, research labs, museums, corporations and anywhere else where information is collected, knowledge is created and resources are stored. The power of the Internet is that it removes the old limits of time and proximity that once restricted this community.

Utilizing the latest database-driven and portal web technologies the NLE seeks to support new forms of electronic teaching and learning. Among its priorities are to create a more flexible form of education and to increase quality. To this end students will be able to access the NLE from a variety of places and methods: desktop & laptop computers, PDAs and WAP phones, through GPRS/EDGE network to the mobile set.

Course Management Systems A course management system is a tool, often Internet-based software allowing instructors, universities to manage materials distribution, assignments, communications and other aspects of instruction for their courses and corporations to develop and support online education.

The system is a computer program that facilitates computerised learning or e-learning, especially by helping teachers and learners with course administration. Such e-learning systems are sometimes also called Learning Management Systems (LMS), Virtual Learning Environments (VLE), education via computer-mediated communication (CMC) or Online Education. A Virtual Learning Environment (VLE) is a software system designed to facilitate teachers in the management of educational courses for their students, especially by helping teachers and learners with course administration. The system can often track the learners’ progress, which can be monitored by both teachers and learners. While often thought of as primarily tools for distance education, they are most often used to supplement the face-to-face classroom.

These systems usually run on servers, to serve the course to students as Internet pages.Moodle is such a course management system (CMS) – a free, Open Source software package designed using sound pedagogical principles, to help educators create effective online learning communities. Content Management System A content management system (CMS) is a computer software system for organizing and facilitating collaborative creation of documents and other content. A content management system is sometimes a web application used for managing websites and web content, though in many cases, content management systems require special client software for editing and constructing articles. They can also be used for storage and single sourcing of documentation for a firm including but not limited to operators’ manuals, technical manuals, sales guides, etc. A system for the creation, modification, archiving and removal of information resources from an organised repository. Includes tools for publishing, format management, revision control, indexing, search and retrieval. In computing, a content management system (CMS) is a document centric collaborative application for managing documents and other content.

eduROM – Interactive database of knowledge

eduROM is a series of interactive textbooks on CD/DVD covering the majority of curricular subjects for students. Each eduROM will consist of thousands of high quality interactive pages including: texts, pictures, photos, illustrations, animations, films, 3D models, simulations, exercises etc. eduROMs will be design as self-study materials to be used at home. The topics prepared for each year of study are equivalent to traditional school textbooks but the opportunities created by modern technology allow the content to be presented in far more expressive and effective ways. The innovative approach will make eduROMs an attractive package for young pupils and helps them learn quickly and naturally anytime they want to.


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